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NextLimit RealFlow 10 Starter Pack

$ 820.00$ 1,120.00 *

NextLimit RealFlow 10 Starter Pack includes 2 standalone license seats and 10 simnodes




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Description

Product Description NextLimit RealFlow 10 Starter Pack

MORE FEATURES! MORE FUN!

RealFlow 10 Starter Pack includes 2 standalone license seat and 10 simnodes, as well as the import-export plugins for all supported platforms.

RealFlow is a recognized standard for the simulation of fluids and body dynamics in films and television. From a small droplet to a tsunami, RealFlow can achieve stunning results. In January 2008, The Academy of Motion Picture Arts and Sciences granted the creators a Technical Achievement Award. RealFlow is a fully-featured standalone package, available for Windows, OSX and Linux, and compatible with all major 3D platforms, via free connectivity plugins.

  • RealFlow Key Features
    • Industry-standard, out-of-the-box fluid simulation software.
    • Fast and easy to use
    • Compatible with ALL major 3D platforms
    • The definitive fluid simulation software for over 15 years
    • Award winning (including the Technical Achievement Award granted by The Academy of Motion Picture Arts and Sciences)
  • Support and Maintenance
    Every RealFlow license comes with one year’s FREE support and maintenance. This entitles you to:

    • FREE upgrades to later versions of the software
    • Access to the download area to download patches and plug-ins
    • Prompt, personal technical support.

    When your free year ends, simply renew your annual subscription to ensure you get the latest version of the software and the highest standard of technical support.

RIGID
This material type is used to simulate the behaviour of rigid, non-deformable bodies. Rigids are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.

GRANULAR
RealFlow’s granular solver allows you to simulate piles of sand, wet snow, trickling salt, icy flakes, and many other materials. Granulars are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.

ELASTICS
This material type is used to simulate the behaviour of soft-bodies, jelly-like substances, and even cloth. Elastics are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.

MULTI-PHYSICS
Create and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine. RealFlow’s high-performance Dyverso technology is GPU-accelerated and gives you unmatched control over your simulations.

VISCOELASTIC
Viscoelastic materials are, for example, the choice for foamy or silicone-based materials, but also muscles, some jelly-like substances, or certain paints behave that way. Viscoelastic liquids are part of RealFlow’s innovative, GPU-accelerated Dyverso multi-physics technology.

CARONTE
RealFlow’s fully-featured, multi-threaded body dynamics engine is named “Caronte”. Rigid bodies feature fast and accurate collisions, and a natural behaviour. Soft bodies support plastic and elastic free form deformation – even with high-resolution meshes.

FLUID SURFACES
RealWave meshes can be influenced and deformed through objects, particles, and many – freely combinable – wave generators for highly-realistic ocean surfaces. Other features are the export of displacement maps, creation of crest splashes, support of custom geometry, and the simulation of floating bodies with downstream forces.

TEXT TOOLS, OBJECTS
An editor lets you create text elements and use them in simulations. RealFlow’s objects can be turned into rigid, elastic, or soft bodies; they also act as containers or obstacles for liquid simulations. Splines are created inside RealFlow or imported as SVG files, e.g. for particle emission or custom forces..

EXTERNAL FORCES
Forces are introduced through easy-to-use daemons. Many forces can be scaled, bounded, and limited to control their scope and behaviour. Examples for daemons are gravity, attraction, wind, vortices, drag, or spline-based forces. It also possible to introduce custom forces through Python, C++, and Graphs – RealFlow’s node-based programming system.

RENDER
Easy steps to import your scene, add the fluids and render them out from RealFlow. Valid for still frames or animation sequences. Powered by the most advanced physically-based render engine: Maxwell Render™.

MESHES
RealFlow’s mesh engines are fast, and support particle- and grid-based fluids. The meshes store data like age or velocity, and they can be refined through filters. Clipping and polygon optimization is available, as well as various industry-standard formats for data exchange. Grid fluid meshes can be enhanced through displacement maps.

SHAPING TOOLS
RealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations. The latter one cares for thin, cohesive sheets of fluid and supports the forming of tendril structures.

INDUSTRY-STANDARD FILE
RealFlow is capable of reading and writing Alembic® files with particles and geometry. An integrated stitching tool combines individual Alembic® files from sequences to a single file. Furthermore, RealFlow reads and writes OpenVDB® and Field3D® files with volumetric data.

NETWORK SIMULATIONS
RealFlow uses “Independent Domains of Computation” (IDOCs) to distribute simulations over a network. Separate “Job Manager” and “Job Node” applications help to manage and organize simulations. An open C++ plugin architecture makes it possible to customize the process of sending projects to the manager. The simulation progress can be monitored with every web browser or a built-in panel.

PROGRAMMING INTERFACES
Programming made easier. In RealFlow’s “Graphs” system, programs are created by connecting nodes with pre-defined functions, and help to accomplish almost any task, e.g. fast manipulation of fields, spatial viscosity, custom forces, or image processing. RealFlow offers interfaces to Python 2.7 and C++.

RealFlow 10 is the latest version of Next Limit’s fluid simulation software. RealFlow 10 | Starter Pack includes 2 standalone license seats and 10 simnodes, as well as the import-export plugins for all supported platforms. Basic maintenance includes: bug fixes, all new features, updates for minor software releases and basic access to technical support.

Additional information

License Type

Floating license, Node-locked

Operating System

Windows, macOS

Videos

Realflow Main Features
MACRO DAEMON
Look closer

– Simulate fluid effect typically seen at Hi-speed macro photography.


SURFACE TENSION
New curvature-cohesion mode
– The new mode of the Surface Tension daemon let’s you experiment with one more look for your DYVERSO or standard particle simulations.

MAXWELL DENOISER
Keeping it clear

– RealFlow 10 is now compatible with the latest Maxwell Render version. This includes the possibility of denoising your renders, a must need in fluid animations.

GRANULAR SAND

LIQUID

RIGID – LIQUID INTERACTION

GRANULAR SNOW

RIGID

RIGID – LIQUID INTERACTION

GRANULAR – LIQUID INTERACTION

ELASTIC

VISCOUS

VISCOELASTIC

DYVERSO: SPEED IMPROVEMENTS
The DYVERSO solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.
– GPU 2-8x (over CPU)
– GPU CUDA 3x (over RealFlow 2015)
– GPU OpenCL 3x (over RealFlow 2015)
– CPU 2x (over RealFlow 2015)*

(*)Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) NVIDIA Quadro K6000 GPU, 2880 NVIDIA CUDA® parallel processing cores.

DAEMONS

 

PARTICLE SKINNER DAEMON
Particle Skinner is even better with the possibility of skinning simulations that have already been cached. Yes, this includes simulations from versions older than RealFlow 10!

FALLOFF OBJECT MODE
Objects can be used to fade a daemon’s forces and control exactly how they should vanish.

K VOLUME OBJECT MODE
Any object can be used to remove particles that are inside.

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