Description
Product Description Chaos Phoenix
Chaos Phoenix 5, update 2.2 adds support for Autodesk 3ds Max 2025 and Maya 2025.
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Includes access to both Phoenix for 3ds Max and Maya
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Floating license on any computer
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Includes support
Chaos Phoenix is an all-in-one solution for fluid dynamics in 3ds Max and Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.
Preview and render interactively in the viewport. Fine-tune simulations on the fly.
Create all types of physically-based fluid effects with fast, smart controls for rendering, retiming and refining simulations.
Phoenix is integrated seamlessly with Autodesk 3ds Max and Maya and optimized to render with V-Ray® and Corona.
Compatible with industry-standard tools and formats such as OpenVDB and Alembic, as well as Krakatoa and thinkingParticles for 3ds Max.
See what’s new
Power up your simulations.
Chaos Phoenix 5, update 2 adds support for Autodesk 3ds Max 2025 and Maya 2025. Packed with powerful new features to give you even more creative control and open up new exciting simulation possibilities. That’s not all — we’ve also made a number of user interface enhancements and implemented significant speed ups, allowing you to get the job done faster and more efficiently — leaving you with more time to unleash your creativity.
Fluid Simulation
Liquids, Splashes & Foam
With Phoenix you can create realistic liquid simulations with splashes and foam directly in 3ds Max and Maya.
Smoke, Fire & Expressions
Create any type of fire and smoke effects with Phoenix’s powerful, adaptive-grid dynamics engine.
Presets
Create realistic simulations the easy way with our presets. Quickly set up commonly used effects to use out-of-the-box or modify them to fit your needs.
Interactive Simulations
Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.
Simulations Refinement
Add detail and increase resolution without changing simulation shape or behavior.
Turbulence
Perfect for generating small wisps of smoke and steam.
Mesh & Particles IO
Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files for 3ds Max, and OpenVDB, Alembic and V-Ray proxy files for Maya.
Vorticity
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Custom Emission Sources
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Cascade Simulations
Create a series of simulations that trigger and interact with each other.
Simulation Retiming
Speed up or slow down simulation playback. Perfect for slow motion effects.
Ocean simulations
Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Ocean & Beach Waves
Seamlessly transition from procedural ocean to simulated beach waves.
Realistic foam patterns
Create more realistic foam, faster. Easily add variety to the size and look of your patterns.
Forces
Influence simulations with forces such as wind, spline follow, mesh attraction, and build realistic ocean simulations with Massive Wave Force.
Accurate Viewport Preview
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Voxel and Particle Tuners
Change each voxel and particle’s properties during simulation, and use customizable conditions to delete particles.
Simulation Licenses
Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.
Tools
Standalone Simulator
Speed up your simulations with the initial implementation of the Phoenix Standalone Simulator and easily debug your scenes through the Phoenix simscene Node Editor.
Standalone Previewer
Preview *.aur, *.vdb, *.f3d and *.prt cache files without the need to load them into a DCC application such as Autodesk 3ds Max or Maya.
Cache converter
Convert already existing .aur, Field3D or PRT cache sequences to OpenVDB or Aura sequences without simulating.
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