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Product Description cebas thinkingParticles
thinkingParticles Release 7.3 (Subscription Drop 4)
ME-L – Redefining VFX with Explosion Tool and Simplified Complexity
thinkingParticles Release 7.3 Service Pack 4, where powerful new features redefine the landscape of 3ds Max visual effects.
Building on the success of its predecessor, this latest release introduces a refined version of our Math Expression Language, ME-L, while unveiling groundbreaking tools that enhance both complexity and ease of use.
New thinkingParticles Systems: Effortless Explosions, Infinite Creativity
Dive into the future of visual effects creation with the all-new Explosion System. This pre-built tool streamlines the process of generating complex explosions, offering ready-made setups for Burst, Debris, Spike, Shock Wave, and more.
Fine-tune parameters with easy-to-use interfaces, empowering artists to effortlessly create a diverse range of explosion effects. The system emphasizes flexibility, allowing you to customize shock waves, debris, and condensation rings with unparalleled ease. Unleash your creativity without compromising speed.
- New in v7! Snow MPM Solver
- New in v7! Sand MPM Solver
- New in v7! FlowData
- New in v7! GPU Sprites
- New in v7! Voronoi/Cellular Node
In contrast to spring based or breakable joint type particle hacks, thinkingParticles own MPM solver opens up a whole new world of visual FX for 3ds Max! A real world physics based simulation of a material simply can’t be replaced by brute hacks or simplified dumbed down hacks. Real world material properties and behaviors allow to create the most amazing simulations, never seen before in 3ds Max.
With the addition of OpenVDB PointDataGrid support, and highly efficient GPU accelerated NanoVDB rendering through finalRender at no extra cost, the 3ds Max VFX Powerhouse just became elevated to new heights.
thinkingParticles 7 New Features
- Snow MPM Solver
thinkingParticles 7 introduces a 100% procedural Material Point Method to simulate real world material properties. Snow, and many more to come, is one of the most advanced and refined Material propertyies for Visual Effects you can find on any platform. - Sand MPM Solver
thinkingParticles 7 procedural Material Point Method to simulate real world material properties comes with one of the most advanced Sand simulation material properties. In depth control of every single grain of sand is guaranteed! - FlowData
This new node is used to query and set Flow parameters for MPM and SPH solver data. Use this node to affect MPM clusters, density and sleep states. Every single particle can be easily checked for its flow solver type (Fluid,Snow,Sand). - GPU Sprites
Thanks to a new GPU hardware accelerated particle viewport display type, updates and redraws are faster and interactive. Now, use thousands or millions of particles in the viewport. Bonus: better volume and density perception with large particle simulations. - Voronoi/Cellular Node
This 100% procedural helper Node generates volumetric 3D noise patterns, including Voronoi. This new Voronoi function allows you to procedurally create your own 3D patterns while still maintaining full control over it. - ShapeElement
ShapeElement automatically extracts new particle meshes from existing mesh elements within an object. While the standard fragmenter node still offers a similar functionality, this new node is much more optimized and stripped down.
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